I would say, in general I agree with this article. Of course, it's a bit hard to even fit some games into the description. What is the story of Skyrim? The main story arc? Then hell yeah, he is right! But what about all those side quests? Some of those are at least different. What about games which don't have a story like almost all the multiplayer games people love? But yeah, in general, the stories kind of suck. They suck like the stories of most action movies or superhero movies. They are so generic I usually either cannot remember them or cannot tell them apart. Regarding Myst, which I really like a lot and I have played everything up to Obduction, let's be honest, the story is kind of crap. There is a guy whose sons where dicks so he imprisoned them. That's it. Depending on the ending you get you either free one of the sons and get imprisoned yourself or you free the guy who accidentally also got trapped. And Monkey Island? Great game! But the story? Isn't it just "guy meets girl, girl gets abducted, guy needs to defeat big bad and rescue girl"? I mean, you don't need a lot of story to make a good game, I think that's his point about Subnautica. But I feel like Monkey Island is just another example proving his point.