"Papers I Have Loved" - Casey Muratori youtube.com Published: Sept. 26, 2016 computer sciencegraphicsmathematicsprogrammingvideo games via badtuple 1 year, 3 months ago | archived | plain text cache (formatted)| source | 2 comments badtuple wrote : One of my favorite talks of all time where Casey Muratori speedruns through cool practical insights from 3 papers on graphics and video game physics programming. I know some people really don't like video and usually I agree...part of what's fun is his presentation though so I'd encourage watching it. It's an hour, but it'll be over before you know it. If you really really don't want video, there is a transcription here: https://github.com/papers-we-love/pwlconf-info/blob/master/2016/casey-muratori/casey_pwlconf_captions.srt , and the slides here: https://speakerdeck.com/paperswelove/papers-i-have-loved-by-casey-muratori?
The marching cubes one is simply amazing... here you go from a bunch of 3D points into imaging the human body in 1987.